using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace ModBus.Net
{
public static class TimeRestore
{
public static int Restore = 0;
}
public class LimitedConcurrencyLevelTaskScheduler : TaskScheduler
{
///
/// Whether the current thread is processing work items.
///
[ThreadStatic]
private static bool _currentThreadIsProcessingItems;
///
/// The list of tasks to be executed.
///
private readonly LinkedList _tasks = new LinkedList(); // protected by lock(_tasks)
///
/// The maximum concurrency level allowed by this scheduler.
///
private readonly int _maxDegreeOfParallelism;
///
/// Whether the scheduler is currently processing work items.
///
private int _delegatesQueuedOrRunning = 0; // protected by lock(_tasks)
///
/// Initializes an instance of the LimitedConcurrencyLevelTaskScheduler class with the
/// specified degree of parallelism.
///
///
/// The maximum degree of parallelism provided by this scheduler.
///
public LimitedConcurrencyLevelTaskScheduler(int maxDegreeOfParallelism)
{
if (maxDegreeOfParallelism < 1) throw new ArgumentOutOfRangeException("maxDegreeOfParallelism");
_maxDegreeOfParallelism = maxDegreeOfParallelism;
}
///
/// Queues a task to the scheduler.
///
///
/// The task to be queued.
///
protected sealed override void QueueTask(Task task)
{
// Add the task to the list of tasks to be processed. If there aren't enough
// delegates currently queued or running to process tasks, schedule another.
lock (_tasks)
{
_tasks.AddLast(task);
if (_delegatesQueuedOrRunning < _maxDegreeOfParallelism)
{
++_delegatesQueuedOrRunning;
NotifyThreadPoolOfPendingWork();
}
}
}
///
/// Informs the ThreadPool that there's work to be executed for this scheduler.
///
private void NotifyThreadPoolOfPendingWork()
{
ThreadPool.UnsafeQueueUserWorkItem(_ =>
{
// Note that the current thread is now processing work items.
// This is necessary to enable inlining of tasks into this thread.
_currentThreadIsProcessingItems = true;
try
{
// Process all available items in the queue.
while (true)
{
Task item;
lock (_tasks)
{
// When there are no more items to be processed,
// note that we're done processing, and get out.
if (_tasks.Count == 0)
{
--_delegatesQueuedOrRunning;
break;
}
// Get the next item from the queue
item = _tasks.First.Value;
_tasks.RemoveFirst();
}
// Execute the task we pulled out of the queue
base.TryExecuteTask(item);
}
}
// We're done processing items on the current thread
finally { _currentThreadIsProcessingItems = false; }
}, null);
}
/// Attempts to execute the specified task on the current thread.
/// The task to be executed.
///
/// Whether the task could be executed on the current thread.
protected sealed override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
{
// If this thread isn't already processing a task, we don't support inlining
if (!_currentThreadIsProcessingItems) return false;
// If the task was previously queued, remove it from the queue
if (taskWasPreviouslyQueued) TryDequeue(task);
// Try to run the task.
return base.TryExecuteTask(task);
}
///
/// Attempts to remove a previously scheduled task from the scheduler.
///
///
/// The task to be removed.
///
///
/// Whether the task could be found and removed.
///
protected sealed override bool TryDequeue(Task task)
{
lock (_tasks) return _tasks.Remove(task);
}
///
/// Gets the maximum concurrency level supported by this scheduler.
///
public sealed override int MaximumConcurrencyLevel { get { return _maxDegreeOfParallelism; } }
///
/// Gets an enumerable of the tasks currently scheduled on this scheduler.
///
///
/// An enumerable of the tasks currently scheduled.
///
protected sealed override IEnumerable GetScheduledTasks()
{
bool lockTaken = false;
try
{
Monitor.TryEnter(_tasks, ref lockTaken);
if (lockTaken) return _tasks.ToArray();
else throw new NotSupportedException();
}
finally
{
if (lockTaken) Monitor.Exit(_tasks);
}
}
}
public class TaskManager
{
private HashSet _machines;
private TaskFactory> _tasks;
private TaskScheduler _scheduler;
private CancellationTokenSource _cts;
private Timer _timer;
private bool _keepConnect;
public bool KeepConnect
{
get { return _keepConnect; }
set
{
TaskStop();
_keepConnect = value;
lock (_machines)
{
foreach (var machine in _machines)
{
machine.KeepConnect = _keepConnect;
}
}
}
}
public delegate void ReturnValuesDelegate(KeyValuePair> returnValue);
public event ReturnValuesDelegate ReturnValues;
private int _getCycle;
///
/// 毫秒
///
public int GetCycle
{
get { return _getCycle; }
set
{
if (value == _getCycle) return;
if (value == Timeout.Infinite)
{
if (_timer != null)
{
_timer.Change(Timeout.Infinite, Timeout.Infinite);
}
}
else if (value < 0) return;
else
{
if (_timer != null)
{
_timer.Change(Timeout.Infinite, Timeout.Infinite);
_timer.Dispose();
_timer = null;
}
if (value > 0)
{
_getCycle = value;
}
_timer = new Timer(MaintainTasks, null, 0, _getCycle * 1000);
//MaintainTasks(null);
}
}
}
public int MaxRunningTasks
{
get { return _scheduler.MaximumConcurrencyLevel; }
set
{
TaskStop();
_scheduler = new LimitedConcurrencyLevelTaskScheduler(value);
}
}
public TaskManager(int maxRunningTask, int getCycle, bool keepConnect)
{
_scheduler = new LimitedConcurrencyLevelTaskScheduler(maxRunningTask);
_machines = new HashSet(new BaseMachineEqualityComparer());
_getCycle = getCycle;
KeepConnect = keepConnect;
}
public void AddMachine(BaseMachine machine)
{
machine.KeepConnect = KeepConnect;
lock (_machines)
{
_machines.Add(machine);
}
}
public void AddMachines(IEnumerable machines)
{
lock (_machines)
{
foreach (var machine in machines)
{
AddMachine(machine);
}
}
}
public void RemoveMachineWithToken(string machineToken)
{
lock (_machines)
{
_machines.RemoveWhere(p => p.ConnectionToken == machineToken);
}
}
public void RemoveMachineWithId(int id)
{
lock (_machines)
{
_machines.RemoveWhere(p => p.Id == id);
}
}
public void RemoveMachine(BaseMachine machine)
{
lock (_machines)
{
_machines.Remove(machine);
}
}
private void MaintainTasks(object sender)
{
AsyncHelper.RunSync(MaintainTasksAsync);
}
private async Task MaintainTasksAsync()
{
HashSet saveMachines = new HashSet();
lock (_machines)
{
saveMachines.UnionWith(_machines);
}
foreach (var machine in saveMachines)
{
await RunTask(machine);
}
}
public void TaskStart()
{
TaskStop();
_cts = new CancellationTokenSource();
_tasks = new TaskFactory>(_cts.Token, TaskCreationOptions.None, TaskContinuationOptions.None, _scheduler);
GetCycle = TimeRestore.Restore;
}
public void TaskStop()
{
GetCycle = Timeout.Infinite;
if (_cts != null)
{
_cts.Cancel();
}
if (_machines != null)
{
lock (_machines)
{
foreach (var machine in _machines)
{
machine.Disconnect();
}
}
}
}
private async Task RunTask(BaseMachine machine)
{
try
{
//var ans = machine.GetDatas();
CancellationTokenSource cts = new CancellationTokenSource();
cts.CancelAfter(TimeSpan.FromSeconds(_getCycle * 2));
var ans = await _tasks.StartNew(machine.GetDatas, cts.Token);
if (ReturnValues != null)
{
ReturnValues(new KeyValuePair>(machine.Id, ans));
}
}
catch (Exception)
{
if (ReturnValues != null)
{
ReturnValues(new KeyValuePair>(machine.Id, null));
}
}
}
}
}