update 2014-07-31

This commit is contained in:
parallelbgls
2014-07-31 17:08:48 +08:00
parent d98668c3c2
commit 1f760b6802
7 changed files with 631 additions and 0 deletions

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//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.34014
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace ModBus.Net {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class ConfigurationManager {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal ConfigurationManager() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ModBus.Net.ConfigurationManager", typeof(ConfigurationManager).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 使用此强类型资源类,为所有资源查找
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似 192.168.2.100 的本地化字符串。
/// </summary>
internal static string IP {
get {
return ResourceManager.GetString("IP", resourceCulture);
}
}
/// <summary>
/// 查找类似 502 的本地化字符串。
/// </summary>
internal static string Port {
get {
return ResourceManager.GetString("Port", resourceCulture);
}
}
/// <summary>
/// 查找类似 1000 的本地化字符串。
/// </summary>
internal static string SocketTimeOut {
get {
return ResourceManager.GetString("SocketTimeOut", resourceCulture);
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="IP" xml:space="preserve">
<value>192.168.2.100</value>
</data>
<data name="Port" xml:space="preserve">
<value>502</value>
</data>
<data name="SocketTimeOut" xml:space="preserve">
<value>1000</value>
</data>
</root>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{124EBEF2-8960-4447-84CF-1D683B1EF7CC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ModBus.Net</RootNamespace>
<AssemblyName>ModBus.Net</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AddressTranslator.cs" />
<Compile Include="BaseProtocal.cs" />
<Compile Include="ConfigurationManager.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>ConfigurationManager.resx</DependentUpon>
</Compile>
<Compile Include="IProtocalFormatting.cs" />
<Compile Include="ProtocalLinker.cs" />
<Compile Include="ProtocalUnit.cs" />
<Compile Include="ModbusProtocal.cs" />
<Compile Include="ModbusTCPProtocal.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="TCPSocket.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="TCPProtocalLinker.cs" />
<Compile Include="ValueHelper.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="ConfigurationManager.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ConfigurationManager.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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using System.Reflection;
using System.Runtime.InteropServices;
// 有关程序集的常规信息通过以下
// 特性集控制。更改这些特性值可修改
// 与程序集关联的信息。
[assembly: AssemblyTitle("ModBus.Net")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ModBus.Net")]
[assembly: AssemblyCopyright("Copyright © 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// 将 ComVisible 设置为 false 使此程序集中的类型
// 对 COM 组件不可见。 如果需要从 COM 访问此程序集中的类型,
// 则将该类型上的 ComVisible 特性设置为 true。
[assembly: ComVisible(false)]
// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
[assembly: Guid("5e21fad9-c4ec-442e-bc0c-050e7a52b418")]
// 程序集的版本信息由下面四个值组成:
//
// 主版本
// 次版本
// 生成号
// 修订号
//
// 可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值,
// 方法是按如下所示使用“*”:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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namespace ModBus.Net
{
public abstract class ProtocalLinker
{
public abstract byte[] SendReceive(byte[] content);
public abstract bool SendOnly(byte[] content);
}
}

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namespace ModBus.Net
{
public class TCPProtocalLinker : ProtocalLinker
{
private static TCPSocket _socket;
public TCPProtocalLinker()
{
if (_socket == null)
{
_socket = new TCPSocket(ConfigurationManager.IP, int.Parse(ConfigurationManager.Port), false);
}
}
public override byte[] SendReceive(byte[] content)
{
return _socket.SendMsg(content);
}
public override bool SendOnly(byte[] content)
{
return _socket.SendMsgWithoutReturn(content);
}
}
}

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using System;
namespace ModBus.Net
{
public class ValueHelper
{
protected static bool _littleEndian = false;
protected ValueHelper()
{
}
public static bool LittleEndian
{
get { return _littleEndian; }
set
{
_littleEndian = value;
_Instance = LittleEndian ? new ValueHelper() : new LittleEndianValueHelper();
}
}
#region Factory
protected static ValueHelper _Instance = null;
internal static ValueHelper Instance
{
get
{
if (_Instance == null)
{
_Instance = LittleEndian ? new ValueHelper() : new LittleEndianValueHelper();
}
return _Instance;
}
}
#endregion
public Byte[] GetBytes(byte value)
{
return new[] {value};
}
public virtual Byte[] GetBytes(short value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(int value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(long value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(ushort value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(uint value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(ulong value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(float value)
{
return BitConverter.GetBytes(value);
}
public virtual Byte[] GetBytes(double value)
{
return BitConverter.GetBytes(value);
}
public byte GetByte(byte[] data, ref int pos)
{
byte t = data[pos];
pos += 1;
return t;
}
public virtual short GetShort(byte[] data, ref int pos)
{
short t = BitConverter.ToInt16(data, pos);
pos += 2;
return t;
}
public virtual int GetInt(byte[] data, ref int pos)
{
int t = BitConverter.ToInt32(data, pos);
pos += 4;
return t;
}
public virtual long GetLong(byte[] data, ref int pos)
{
long t = BitConverter.ToInt64(data, pos);
pos += 8;
return t;
}
public virtual ushort GetUShort(byte[] data, ref int pos)
{
ushort t = BitConverter.ToUInt16(data, pos);
pos += 2;
return t;
}
public virtual uint GetUInt(byte[] data, ref int pos)
{
uint t = BitConverter.ToUInt32(data, pos);
pos += 4;
return t;
}
public virtual ulong GetULong(byte[] data, ref int pos)
{
ulong t = BitConverter.ToUInt64(data, 0);
pos += 8;
return t;
}
public virtual float GetFloat(byte[] data, ref int pos)
{
float t = BitConverter.ToSingle(data, 0);
pos += 4;
return t;
}
public virtual double GetDouble(byte[] data, ref int pos)
{
double t = BitConverter.ToDouble(data, 0);
pos += 8;
return t;
}
}
internal class LittleEndianValueHelper : ValueHelper
{
public override Byte[] GetBytes(short value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(int value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(long value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(ushort value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(uint value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(ulong value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(float value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override Byte[] GetBytes(double value)
{
return Reverse(BitConverter.GetBytes(value));
}
public override short GetShort(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 2);
short t = BitConverter.ToInt16(data, pos);
pos += 2;
return t;
}
public override int GetInt(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 4);
int t = BitConverter.ToInt32(data, pos);
pos += 4;
return t;
}
public override long GetLong(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 8);
long t = BitConverter.ToInt64(data, pos);
pos += 8;
return t;
}
public override ushort GetUShort(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 2);
ushort t = BitConverter.ToUInt16(data, pos);
pos += 2;
return t;
}
public override uint GetUInt(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 4);
uint t = BitConverter.ToUInt32(data, pos);
pos += 4;
return t;
}
public override ulong GetULong(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 8);
ulong t = BitConverter.ToUInt64(data, 0);
pos += 8;
return t;
}
public override float GetFloat(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 4);
float t = BitConverter.ToSingle(data, 0);
pos += 4;
return t;
}
public override double GetDouble(byte[] data, ref int pos)
{
Array.Reverse(data, pos, 8);
double t = BitConverter.ToDouble(data, 0);
pos += 8;
return t;
}
private Byte[] Reverse(Byte[] data)
{
Array.Reverse(data);
return data;
}
}
}